Showing posts with label Rituals. Show all posts
Showing posts with label Rituals. Show all posts

Monday, October 15, 2012

Zombie Season Begins!

Walking Dead (AMC, 2010) started up tonight, signaling the start of Zombie season. I don't mean the time that the television show airs- I mean the time of year that consumerism takes over the minds and motivations of Americans.

PBS video to celebrate the Season 

Like pre-industrial cultures, autumn is a time for celebration, preparation, and consumption. Traditionally, the event is to prepare for the hard-long winter and/or to harvest the crops. Luckily,  the majority of Americans American's do not have to worry so much about food security and instead just get to celebrate abundance. That's not to say that other times of year are void of conspicuous consumption or unnecessary excess. After all, do you really need 2 packs of hotdogs, a pound of burgers, and ribs at the family Fourth of July barbecue?  Zombie season is just where it's a little more obvious and often and without the connotations of rebirth (Easter/Spring, Forth of July/Summer). And it comes with the premiere with Walking Dead.

Autumn settles in during October; the cold weather sets in and the leaves begin to fall. Associations with death are well known.  However, American's don't worship Osiris or Persephone. They worship the Zombie archetype (God of Consumerism). During Halloween, the Zombie manifests itself by encouraging people to dress up as their favorite characters and buy copious amounts of overpriced candy. Unlike Dia de los Muertos, Halloween does not hold any sort of religious connotations nor gathering of family (unless you want to count children going to trick or treating as gathering as family. I don't.) The holiday celebrates popular culture; all ages can become Astronauts, Cowboys, Zombies, Blacks, Browns, and Girls without looking like a total nerd (unless that's what you're going for).

Found on the internet

That's just the beginning however. Thanksgiving comes up about four weeks later. Again, the holiday does not have religious connotations, but it does focus on family, patriotism, and tradition. The literal consumption of food and gathering of family hearkens to the Harvest Festivals of old. Even though Thanksgiving retains the integrity of such festivals and isn't as Zombie-ridden as Halloween (or the next holiday), it still contains giant floating pop culture icons and football, which I've already described as Zombie driven.

Then, the big one. Christmas begins before Thanksgiving. We've all heard the complaints/celebrations on the advanced arrival of the 'holidays'- and that's just the decorations and  music. On Black Friday (an event that has it's own name) people bull rush stores to collect bits and bobs to give to children, adults, dogs, cats, and everything in between. All sorts of confectioneries and limited edition drinks pop into existence as temptations. Christmas morning (for most people) creates a mess of wrapping paper and boxes. Food usually makes an appearance in amounts comparable to Thanksgiving, but with more sweets. Christmas does have religious aspects connected to it, but these are overshadowed by the Zombie celebrations.

Still not as scary as Krampus
Found

It doesn't end there however, New Years brings similar Zombie consumption, except with friends rather than family. When else do over 3.5 million viewers tune in late at night to watch a bunch of commercials  listen to mediocre music, and watch a ball drop? Answer: The Superbowl.

Finally the last Zombie holiday, Valentine's Day. It straddles Winter and Spring- both pressuring people to, again, eat more candy, and force themselves into uncomfortable situations for the sake of  social pressures. Again, the holiday has no religious connotations.

The most ironic holiday

That's five months and six holidays, only one that still follows the religious practices that initiated it, (you could, arguably, call the Superbowl a religious holiday) while Thanksgiving remains closest to its original intent (to give thanks to being a United America). The Zombie season is a celebration of America to it's maximum. Individuals may not think about the holidays, but they do find the time to honor their culture. That's why they are the most celebrated holidays. 

I must mention that BEARBULL is so thoroughly ingrained in all these holidays, it's all about consumption and getting the money flowing. The irony of The Walking Dead is that while a group of individuals struggling to survive the zombiepocalypse with next to nothing, Americans eat up all the drama and violence.

Sunday, September 23, 2012

You Can Make a Coin Toss seem like Armageddon

" Why did football surpass baseball? Because football is perfect for the TV screen, which is actually shaped like a football field; because football is at once the most intellectual and the most brutal game in the world, in which the coaches think while the players bleed; because we love to see people knocked silly. But also, perhaps even primarily, because football mints the kind of uniquely vivid images that the Sabols could spin, over and over, into a Kip­ling poem about war." - Rich Cohen


If you're not a football fan, you probably hang around some of the 64% of Americans who watch NFL or the 200+ million who watch NCAA Football. Now, if you've been around a TV with a NFL game on,  you've noticed all the teams commemorating Steve Sabol, who died this week. Sabol apparently, made football into what we know it as today. Before it was just another sport. Sabol groomed it into a "never ending drama" (Producer Ken Rogers). Drama is the correct term, but not in the daytime television sense. Football imitates the grand epics of Beowolf and the Illiad; the narrator lauds the heroes as they enter the battle field, describing their previous victories and losses, their backgrounds, and their special gifts. The bard sings an anthem of previous heroics as the new heroes mentally prepare. Then- kickoff. The narrator continues to objectively explain the battle, postulating strategies of the generals/coaches, giving insight to warrior/player's emotions, and questioning the gods/referee's influences on the outcome.

However as Rogers said earlier, the epic in football never ends. It continues with new heroes cycling in as the old ones fall out of favor. Both college and professional football continually engage their followers- there's never a point of 'well that's settled.' Rivalries between teams, coaches, players, owners, etc deepen the drama of the games, and therefore get viewers emotionally invested in their outcomes. It's a tit-for-tat system that will never end. Such sentiments are well illustrated in this recent George Tekai post:

It's a bit silly. But football is not just a silly thing that a lot of Americans like. How many times have we heard people roll their eyes and say 'its just a bunch of guys running into people.' I was once one of those people. Then I went to a SEC school and saw thousands of people participating in this bizarre ritual every weekend.  Not two or three thousand. More like eighty thousand. And that's just people in the stadium. People go the campus and just hang-out watching TV outside. Football is a silly thing that A LOT of Americans LOVE. 

I suspect this American romance follows the same mentality I explored in my Olympics post. This group is better than that group because these few individuals are athletically and mentally superior. Unlike the Olympics however, the team is more important than the individual. Yes, quarterbacks get all the advertisements, but I'm pretty sure fans of the Carolina Panthers, Denver Broncos, or Philadelphia Eagles would not say that the teams victories and losses' rest solely on the actions of Cam Newton, Peyton Manning, or Micahel Vicks. Fans understand that victory is a group effort, and fans believe they contribute to the victories as well- they are in fact a part of the team. 




Tailgating, going to the games, watching every games, and doing weird rituals aren't just conspicuous consumption. It's a way of identifying with other people and coming together to cheer on your side. And if a fan is one of those people who doesn't hang out with other people and instead watching football alone all weekend long- he's still part of the team. No lonliness. 

It's true! Kentucky Football fans exist!

Yes, football is a fabricated Reality of rivalry. Fans are Zombies (blindly buying into/following their team, despite the odds). Players are Astronauts (sacrificing their bodily health for the entertainment/success of their fans). All so that BEARBULL (advertising and NFL ownership) can influence more of individuals' lives. But, at least it's not the City. Football gives people something to believe in (maybe, just maybe we can win), and to look forward to (there's always next season). Zombie fans coming together in this way is not a bad thing. Its one of the few times Americans actually go hang-out with each other. 

Football isn't opera or an gallery opening or a natural history exhibit, but it's where many American's find relief from their true reality. It's not a television show or movie that points out how they're not a Cowboy or Astronaut. It's a community who accepts them as long as they like the team. 

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If you want to know more about how Football became America's sport, I recommend you read this article:


Tuesday, September 4, 2012

Essay - Women Story-Tellers

I wrote this essay in July for a scholarship. They're suppose to tell me today if I won or not, hopefully I did! It's fairly formal with actual research and no pictures. And really long. I don't blame you if you don't read it.

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The Importance of Women Story-Tellers to American Myth



For when scrutinized in terms not of what it is but of how it functions, of how it has served mankind in the past, of how it may serve today, mythology shows itself to be as amenable as life itself to the obsessions and requirements of the individual, the race, the age. – Joseph Campbell, The Hero of a Thousand Faces 

American Myth 

Joseph Campbell, one of the most influential scholars in the twentieth century, spent his life pouring over ancient myths in order to find enlightenment. He believed the metaphors within myths gave sociological, psychological, metaphysical, and cosmological guidance to anyone willing to interpret them as such. The fundamental structure found in what he called the monomyth particularly interested Campbell with its perennial philosophy that contained universal truths and insights to human nature. The journeys of Hercules, Rama, Jesus Christ, King Arthur, and plethora of other great men follow the monomythic path: challenging society’s beliefs and introducing new, enlightened concepts. (Campbell, 1949) 


Movies convey the same “world-historical, macrocosmic triumphs” of a hero who “brings back from his adventure the means for the regeneration of his society as a whole” (Campbell, 30) as any ancient myth. America’s silver screen heroes retrace the hero’s path to impart new knowledge on today’s captivated audiences. Luke Skywalker in George Lucas’ Star Wars trilogy remains the most famous conscious use of the monomyth, but even more recently Peter Parker (The Amazing Spider-Man, 2012), Tony Stark (Iron Man, 2008), and Bruce Wayne (Batman Begins, 2005) each “venture forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man” (Campbell, 23). Even Stu from the 2009 movie The Hangover stumbles through a hero’s (mis)adventure to come upon his own life-altering enlightenment: living safely does not always guarantee happiness.


The Problem with American Myth

Americans look to the silver screen for guidance on how we should live and what the world is like (Behm-Morawitz and Mastro) (Escholz et al) (Taylor and Setters) (Tylka and Calogero), but when they do the hero archetype remains archaically male. Sara Nicholson proposes in her feminist critique of Campbell that in ancient myth females exist only as a symbol “in contrast or relation to the active hero” (191). Unfortunately, such symbolism quickly decays into stereotyping that perpetuates a patriarchal society that “subsume women as subtext, a bracketed subspecies of Man” (Nicholson, 187). Martha Lauzen’s analysis of recent block-buster films movies confirms this notion: even though half the population call themselves female (US Census Bureau, 2011) only a third of the characters in the top 100 grossing films of 2011 were female (2012).

Clearly the film industry needs to change something, and not just the heroes’ gender. Again, Campbell provides us an answer which Nicholson structures as such: “As part of the mythological system of framing, ordering and control, the ideas shaping gender images in mythology are limited by recourse to the time and location of their conjuring.” (192) That is, the story tellers morph the monomyth to reflect or challenge their society’s values and beliefs. Hollywood needs new story-tellers.
Lauzen’s statistics again back the theory with numbers: women held only 18% of major behind-the-scenes positions in the top 250 grossing domestic films of 2011. Only 14% of writers were women in the films, and, most deplorably, only 5% of directors. (Lauzen, 2012) What’s more, given similar budgets in the top 100 grossing worldwide films of 2007, the gender of the filmmaker or protagonist did not correlate with any significant monetary success or failure of the film (Lauzen, 2008). Only when gender and race demographics in Hollywood accurately reflect America’s population will the film industry be able to honestly portray American ideals.

The Story-Teller and Myth 

The story-teller, namely the director and writer, imparts social and personal nuances to the tale to make it relevant, thought-provoking, and inspiring to the audience. Without conscious, purposefully adjustments to the story, the female heroine becomes a stereotyped, secondary characterization rather than a strong, memorable personality. Rapunzel in Disney’s 2011 animated movie Tangled suffers from such short comings. Although entertaining, financially successful, and different than previous Disney Princess movies, Tangled failed emphasize the ‘girl power’ message it so desperately wanted to impart. The male directors Nathan Greno and Bryon Howard with male writer Dan Fogelman fell back on conventional gender roles and downplayed Rapunzel’s heroic journey. The movie is even told from the male protagonist’s perspective and opens with Flynn Rider narrating “This is the story of how I died. Don’t worry! ... The truth is it isn’t even mine, this is the story of a girl” (0:00) The lack of feminine and feminist insight behind the camera prevented Tangled from shaking off Disney’s sexist reputation. A woman director or writer could have imparted her own experiences of becoming an independent adult through the movies cinematography, dialogue, tone, etc.

Vicky Jenson did just that when she co-directed Dreamworks’ Shrek in 2001. Her outspoken opinions at the early stages of the film got her promoted to co-head of the story team and then to director. In an Life After Film School interview, Jenson describes insisting to the producers “you gotta go this way! The louder I got the more people listened” (8:37). ‘This way’ being towards a quirky and unique children’s comedy rather than a rehashed adventure story. Although the movie centers around Shrek, the female protagonist, Princess Fiona holds her own as a character and, arguably, goes through a more meaningful psychological transformation than her male counterpart. Shrek remains one of the landmark animations that generations of children and filmmakers will look to for moral and professional guidance.

Princess Fiona and Rapunzel have a lot in common; stuck in a tower for an extended period, honing fighting skills like karate, wanting to return to civilization, and of course falling in love with their rescuers. The difference between the characters is that Fiona, despite not being the main character, goes through her own heroic journey that is distinctly separate from Shrek’s. Greno and Howard paint Rapunzel as the “spunky sidekick” relation to the “swashbuckling” man (Cowden, Lafever, Viders, 2000). Tangled fails to ‘regenerate’ society’s views on women’s roles, but instead remains a patriarchal myth that perpetuates male supremacy. (Eve Bit First, 2011) Jenson, however, shaped the monomyth in Shrek to successfully challenge social norms for both Shrek and Fiona, namely the one that urges individuals to follow prescribed stereotypes in order to fit in.

Strong female leads like Rapunzel fall short of breaking the social norms due to producers failing to choose women directors or writers throughout the film industry. Examples
span across genres: from the dishonest framing of loss in Richard LaGravenese’s P.S. I Love You (2007) to the antediluvian themes of Ridley Scott’s Prometheus (2012) and the blatant stereotyping of Madea in Tyler Perry’s Diary of a Mad Black Woman. These films attempt to bring strong women to the silver screen, but just fall short especially when compared to strong women characters directed by strong women directors, i.e. Debra Granik’s Winter’s Bone (2011), Lisa Cholodenko’s The Kids are Alright, Nora Emphron’s Julie & Julia (2009).

A Path for New Story-Tellers 

How will the film industry change their demographics? Certainly not by themselves, and we can’t expect aspiring young women to endure it alone. To encourage more women to pursue careers behind the camera, I propose a multifaceted movement that actively targets and supports both girls and women. Girls will be 1) initiated into the film industry through toys, 2) encouraged to think about messages the media sends her, 3) exposed to career opportunities through broadcast interviews of and awards for women behind the camera, 4) given the opportunity to participate in camps and workshops focused on film making. Women actively pursuing need a support system that incorporates 5) scholarships and mentorships.

Imagine, a young girl unwraps a present at her ninth birthday party. How thrilled would she be to see her very own Katniss Everdeen (Hunger Games, 2012) doll. Of course this would add to her collection that’s already populated by Storm (XMen, 2000), Hermione (Harry Potter, 2001), and Neytiri (Avatar, 2009). She and her friends will play with them while donning costumes inspired by The Hunger Games, Snow White and the Huntsman, and The Help. Although some of the parents balk at the idea of giving the young girl merchandise inspired by movies rated PG-13, few bat their eyes at her twin brother receiving Avenger’s costumes, Star Wars Legos, or Transformer figurines.
1) Presently the majority of media-marketed toys marketed to girl come from G-Rated franchises or from television. The message that current media themed toys give, besides the “associations with physical attractiveness, nurturance, and domestic skill,” (Blakemore) is that young girls are somehow unworthy of participating in the mature and complex world of film. Marketing more feminine toys using mature movies initiates girls’ interest in the film culture. Because they are made to hook children into franchises, the toys are sure to have a lasting influence on the girl
Assuming Mockingjay, the third installment of The Hunger Games trilogy, comes out two years after the first movie, the fictional young girl will be 11 when it comes out. Her parents give in to her pleads and let her watch the series on DVD and take her to the movie. Because girls mature earlier that boys (Klimstra), she handles the violence, love, and other mature themes better than her brother does at The Avengers 2. What is more, the girl is more likely to reflect on the movie’s themes in relation to her life (Burwell & Shirk).
2) Organizations like Women’s Media Center should encourage parents to watch mature films with their daughters and discuss it afterwards. Providing pamphlets to guide parents through a discussion will help insure the girl understands the themes and messages in the movie. This will help girls, and their brothers, become more media literate and critically think about the role of media plays in their lives.
After the movie, the girl becomes enthralled with the heroine Katniss and researches her online. In her investigations she runs across the other popular adolescent feminine movie- Twilight. Perhaps, as girls do, the girl fosters a crush on one of the characters, and starts watching videos of the cast. She runs across an interview with Catherine Hardwicke, the director of the first Twilight film. In this moment, the girl realizes ‘Whoa, I can have a handsome actor in my house, tell him what to do, and people will pay me big bucks for it!’
3) Off-camera women in the film-industry should make a point to move in front of the camera and make their presence known. They can give more interviews and participate in youth geared media. For example, television programs like the MTV Movie Awards or the Kids Choice Awards could add categories like best director, writer and give professionals like Hardwicke the opportunity to expose young people to their world and foster aspirations that go beyond the glamorous lifestyles of stars.
Through Middle and High School, the girl goes to as many film classes, workshops, and camps that she can so as to learn all the aspects to creating movies. Her parents send her to local workshops like Femme Film Texas, Sprout Media by Kids, and Real Girls, Reel Change. She comes back excited to show them all the writing, storyboarding, casting, acting, and directing she’s done.
4) Although many organizations exist to promote women in the film industry or inform girls about the media’s messaging, few exist that encourage young girls to actually learn how to make their own films. Organizations like Movies By Women, Women’s Media Center, and Women in Film Los Angeles should strive to offer film-making workshops, promote their causes, and provide scholarships to promising young girls.
Suppose the girl, now a young woman, goes film school on one of these scholarships. She’s made it right? Although she’s a confident individual, the stress and pressure of succeeding in this male dominated field makes her waiver. Luckily she finds an organization that connects her to other women in the film industry. They support each other’s endeavors while giving helpful tips, encouraging thoughts, and potential opportunities.
5) Women in other male-dominated fields have expressed feelings of “isolation and inadequacy” (Antony and Cudd, 1) that lead to dropping out or transferring to another major. Corporations such as Texas Instruments, AT&T, and Lockheed Martin recognized this problem and began supporting the website MentorNet. It matches professionals with students in engineering and science and is geared particularly for women and persons of color. People in the film industry, big name or small, need to start a similar program that targets college students and young professionals. Not only would this help a young woman deal with cocky peers, chauvinist professors, or the simple challenges of getting through school, but it will also jumpstart her on the all-important task of networking.
As a driven, confident, knowledgeable, and supported woman, this director works her way to the top of Hollywood. She crafts movies with such bravado that the whole world becomes enamored with her. In casting she disregards gender, allowing men and women try out for any role. Actors rave about her ability show them how to feel their characters’ passion. Audiences forget they’re in a theater when watching her films. Most importantly, she directs films in order to challenge social structure and provide models of a greater reality.
She knows her influence reaches beyond the movie theater. Advocating for women, she invests time and money into programs that helped her when she was young including film camps for girls, televised interviews and lectures, a scholarship fund for aspiring filmmakers, and a mentorship with student at the American Film Institute. She also fights discrimination within the industry by declining a jury position at the Cannes Film Festival when none of the nominated films are directed by women and publicly points out her colleague’s pointlessly undimensional female charter as stereotyped. And, when her adventure movie releases, she insures that any toys marketed highlight the intellectual abilities of girls, not the physical impossibilities.
Campbell describes a particular dreamer as a “distinguished operatic artist” who follows “not the safely marked general highways of the day, but the adventure of the special… that comes to those ears are open… to make her way alone through the difficulties not commonly encounter.” (Campbell, 16) Woman’s journey to equality in the film industry can be likened to this dreamer’s. Although unorthodox and arduous, a woman’s career in behind-the-camera Hollywood gives her the ability to frame America’s myths in new perspectives that challenge the patriarchal system we live in today. Any woman or girl entering into such a whale’s belly of a task deserves a strong supportive community of allies so that she can return to society the boons of freedom and equality.


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To see the Bibliography, please contact me, the author. 

This is an original essay: Do Not Steal it in any part without proper citation. Thank you. 

Wednesday, July 11, 2012

Comics are for Boys: Take-Away Message

The previous post was more of a rant than an analysis. I'm just going to clarify why marketing movies to boys  is more than just a consumerist desire for more products.


Hunger Games Barbie
Available online only. 


Marketing movies to only [White Anglo Protestant] boys discourages girls [and other races] from participating America's most important cultural activities. Television, video games, magazines, and other media remain below theater movies in the cultural hierarchy. Excluding females from the silver screen implies they lack a capacity, whether that be intellectual, social, or etc, that would otherwise make them equal to males and allow them to also become 'Good'* Americans.

For example: Spider-Man, an astronaut, is a hero and role model. The movie suggests that living well means shouldering responsibility and using whatever powers you have to help yourself and others. Not a bad message. But only boys can 'become' (buy) Spider-Man and have super-powers and save the city. That's a bad message.

Now, people can argue that girls won't want Spider-Man toys. That's a lie, but fine. At any rate, plenty of female centered movies could easily churn out products marketed to girls. See previous post. It's not the content I'm angered/saddened by, its the system that the message perpetuates.

It is easy to adapt television shows
into preexisting girl-toys, but not movies! Lies.
 

The point is, American society sees males as the ultimate keeper of our culture. Selling products to boys too young to see the movie allows the young boys to feel included in the patriarchal structure. Once initiated into such a system, they grow up seeing themselves as powerful and responsible individuals that can choose and follow the American Dream, just like Spider-Man.

This does not happen for girls. Girl toys rarely come from movies, and then only G-rated. The toys for 9-15yr old girls look remarkably like those for younger girls or like plastic versions of 16+ year old interests (jewlry etc). Meaning: girls cannot participate in the cultural transition from childhood to adolescence to adulthood. The limitations allow little exploration of who a girl can become and deny them super-heroines to look up to in awe. The message in such marketing casts females as lesser than males, and therefore powerless and not responsible for their well being. Consequently, women should not/do not peruse the American Dream but support the someone who is.

We can talk about equality in adult-terms of voting or the workplace or sexuality, but this sexual dimorphism happens before we become aware of its effects on our lives. American culture tells us how American should live, what makes us U.S. To ignore how culture effects children is to be a zombie: ignorant and irresponsible, mindlessly consuming what is given to you. By all means, follow the patriarchal system if that's what you believe. There are biological differences between boys and girls after all. What I want is the equal opportunity for girls to actively participate in their own American Dream.






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*'Good' in the Aristotelian sense of eudaimonia, or living well.

Monday, April 23, 2012

Story Ceremony - Passages into Adulthood


The transcendence into adulthood from child occurs in stages during story ceremonies. Groups of children gather together in a darkened room and sit in rows facing a single direction. In the front of this room a projection of a story imparts age-appropriate cultural knowledge. Each story focuses mainly on one of the following: an explanation of an event, a illustration of a value, a definition or distinction of a group’s identity, an explanation of ritual origin or purpose, or as pure entertainment. We can distinguish four distinct age groups from these ‘story ceremonies’: from birth to about the age of seven; seven to thirteen; thirteen to eighteen.



(Birth - 7yrs)
The youngest of children learn from basic stories, although without as much ceremony and ritual found ceremonies for older children. At this level, the rituals functions as an introduction to the ritual process for the child. The stories present themselves in a visually fictional aesthetic, clearly defining this act as separate and more special than reality, and remain simplistic and short. They share basic knowledge or value typical to any society would want to impart: concepts of good and bad, right and wrong, masculine and feminine, etc. In a sense, the ceremony at this age prepares the child for future initiations.  



(7 - 13 years)
More complex ideologies emerge in the seven to thirteen age stories. We see more definitions of group identity and clearer value systems. Themes focus on working together, the importance of self, distinctions of social class, rising above social class, acceptance of an unknown, and exploration of the unknown. These seemingly contradictory values become the base of what we see as distinctly American ideology (discussed later). The imagery for this age group ranges from serenely fantastic to harshly realistic, but usually incorporate an element of realism not found in the younger age group. Through multiple ceremonies, children come to understand how the world around them operates, and how they should operate within it.


(13 - 18 years)
As in most societies, entering into puberty gives individuals access to the most important cultural knowledge. The story ceremonies at this level contain the most variety and mix realism with fantasy and censorship. Arguably, from this level the most potent mythology emerges. For Americans, becoming a ‘young adult’ imparts higher social significance to the story ceremonies and could be called the only initiation ceremony. What previously was an entertaining distraction or topical education transforms into a way to distinguish identity and create personal significance in life. All the purposes for the story ceremony (origins, values, group identity, reasons for rituals, and entertainment) exist in at this level, and the majority of story ceremonies fall into this category. Most notably, the essential archetypes astronauts, cowboys, and zombies become a central focus.

Interestingly, because group and individual identity emerges at the ages of thirteen to eighteen, parents allow their adolescents to participate in the story ceremony without supervision. Younger individuals (13-16) often attend in gender-specific groups in order to align themselves to a certain coterie that extends outside the ceremony complex. It is not entirely known why this factioning occurs, or whether it has a perceived or actual purpose. Older individuals within adolescence (16-18) partially abandon this mode of attending ceremonies and instead opt for cross gender groups or pairing. It is clear that the exploration of possible sexual partners is the cause for this change. 


Couples do not abandon there coteries, however; simply the coterie no longer attends ceremonies together. Two individuals interacting at the ceremony can elevate the two's coteries social standing outside the temple. Possible, the coteries and the couple corroborate an individual’s identity choices, and the attending of ceremonies in turn reinforce the group identity within everyday social interactions. Because of this cyclical, internal feedback system, the content of a coterie’s chosen genre of ceremony deeply impacts their social standing among other, unrelated coteries and therefore the group individuals' potential as socially approved [potential] sexual partners. The ceremony, therefore, determines how outsiders view the coterie and how the coterie view themselves.


(18+)
The final level into adulthood occurs at the age of eighteen. Here the individual's identity becomes of utmost concern. Society at this time does not necessarily recognize the individual as an adult, but rather recognizes the individual’s ability to form a unique identity. Ceremonies at this level often explore the darkest themes and utilize the most realism compared the the younger ceremonies. Although individuals rarely go to story ceremonies alone, the social significance dramatically decreases at this level from previous ages. Instead the ceremony takes on either a introspective role or initiates a small dialogue among a group or pair. From the experience, individuals can better understand who they are or who they want to be. 


Note:
Although story ceremonies have age ristrictions, individuals may enter story ceremonies of a younger class if they so choose and various reasons exist to do so. For example: Revisiting childhood can reconnect the individual to essential values they may have forgotten. Or: A reinterpretation of an old story allows a old myth to fit within present ideologies while preserving a sense of history allows the individual to reconnect to the past. Allowing elders to participate in younger ceremonies also reinforce the validity and value of the stories to the society.

The Story Ceremony

The Story Ceremony


Going to the story ceremony no longer carries the importance as it once did, but people still revere and practice this ritual across America. All tribes, classes, genders, and ages partake in the story ceremony. Communities must build a specific type of temple in order to view new story ceremonies. Screening new stories in non-approved venues is absolutely forbidden. The procession of entering the temple builds up the importance of the story.


Admittance requires an exchange of goods, carefully collected by a temple novice who often physically separates herself from the ceremony goers. Society discourages individuals from going alone, so people usually enter in familial, social, or sexual groupings of two or more. The group proceeds from the entrance to a large nave. Here groups can purchase a sacrament, usually specially prepared corn and a carbonated beverage, to consume before and during the ceremony. Bringing outside sacrament is absolutely forbidden. When ready the group enters a darkened labyrinth and must find the correct ceremony room. Several ceremony rooms exist within each temple. It is forbidden to enter a ceremony room that an individual is not of age to enter, or any other room besides the one chosen before entering the temple. The entrance to the ceremony room itself is at the back of the room, but a hallway leads to the front of the room. Groups must then turn around and walk up stairs to choose their seats in the room. The seating is arranged in rows looking toward the front of the room. At a predetermined time, the ceremony begins. Ceremonies can last from an hour and a half to over three hours.Once over, the participants exit the temple through a door located within the ceremony room.

In addition to being a way to impart or reinforce values, the whole procession is an allegorical ritual of rebirth of each individual. Each must gain admittance, travel back to the room, gestate, and then reemerge with a higher sense of being.